Friday, November 9, 2012

How Simulations/Games May be Appropriate to Enhance Learning


A simulation is a model of a real-world system whereas games like PacMan and Jeopardy uses trivia and make-believe places that tend to not use real-life aspects (Clark & Mayer, 2011).  Simulations allow the student to be dropped into a world that they may use after being out of the educational environment.  It provides them with real-life scenarios to think about before they are involved in the environment permanently.  This storyboard uses a simulation-type tactic that provides a real-life scenario to teach the student how to react when they are in a real situation.  This real-life scenario allows the student to be able to be prepared and engage in what could happen in the technology field of the everyday life at work and on a personal level.  Real-life scenarios allow the students to get involved, collaborate, and share their own ideas on how they would accomplish the subject/issue at hand by discussing amongst each other and handling a variety of issues as they arise.  The scenario that the storyboard provides is having the student think about what it would be like to help someone (you do not know) with a basic computer operational task -- such as sending an Email.  They are asked to explain their chosen task, write a dialog of what could arise when trying to complete this task, and collaborate with other students to see if their steps are easy to follow while taking suggestions on how to make their steps more clear.  They are to submit a detailed dialog as well as include a list of questions that could arise while completing the task as well as proper answers to the questions.

Clark, R. C., & Mayer, R. E. (2011). E-Learning and the science of instruction:
          Proven 
guidelines for consumer and designer of multimedia learning          
           (3rd ed.) San Francisco, CA: Pfeiffer.

No comments:

Post a Comment