E-learning is known as either a self-study
or an instructor-led educational format (Clark & Mayer, 2011). Critical thinking is known as the process of
actively applying, analyzing, synthesizing, and evaluating information generated
by observation, experience, reflection, and reasoning. A critical thinker needs instruction on what
is involved while learning, interesting content to learn, and needs the
opportunity to practice what they’ve learned.
Some e-learning principles used in the Computer operation: Basic Knowledge
storyboard that use critical thinking skills are known as segmentation,
pretraining, learner controlled, contiguity, and feedback. By using these principles in this storyboard,
it allows the student to think about what they are learning and how they can
use the knowledge they’ve gained to complete every day activities. The storyboard used segmenting by breaking
lesson up into manageable segments to allow the student to focus on one thing
to not cause cognitive overload. Pretraining
principle in this storyboard involved a video that described how computers
began their history. This allowed
students to become familiar with the subject without diving into hands on
learning. This video also allows the
learner to control their learning. When
graphics and corresponding text is used, it allows the student to make
reference to one another to gain knew knowledge; this is known as the contiguity
principle and this storyboard uses a flowchart to show the proper steps of
turning on a computer. Lastly, feedback
allows the student to grow in the instructed subject due to the communication
with the instructor that instructs them on what is right and what is wrong. This storyboard uses a rubric to quickly give
the student proper feedback before they begin the project.
Clark, R. C., & Mayer, R. E. (2011). E-Learning and the science of instruction:
Proven guidelines for consumer and designer of multimedia learning
(3rd ed.) San Francisco, CA: Pfeiffer.
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